// Cooperative Mode cooperative 1 // If true, exiting the level is not possible as long as there remain monsters (with the COUNTKILL flag) alive. sv_killallmonsters 1 // How much of the monsters have to be killed before the level can be exited. This is a percentage value. sv_killallmonsters_percentage 80 // If true, players killed in cooperative mode respawn in the same place they died. sv_samespawnspot 0 // Prevents 'multiplayer only' weapons from spawning. SV_NoWeaponSpawn 1 // For Cooperative and Survival game modes, when this is set to true, picking up a key gives the key to all players. SV_ShareKeys 1 // If this is true in a cooperative game mode, map actors are spawned as if the game was single player. //SV_Coop_SPActorSpawn 1 // Allows players to pass through each other. Great for small or cramped maps on Multiplayer. SV_UnblockPlayers 1 // If on, players in cooperative mode respawn with half the ammo they had when they died (but not less than the normal starting amount). SV_Coop_HalveAmmo 1 // If on, a respawning player's armor is reset to normal starting conditions in cooperative mode. SV_Coop_LoseArmor 1 // If on, a respawning player's powerups are reset to normal starting conditions in cooperative mode. SV_Coop_LosePowerups 1