// deathmatch mode deathmatch 1 // When true, players will be spawned as far as possible from any other players sv_spawnfarthest 1 // When true, players will drop their weapons when they die. sv_weapondrop 1 SV_NoMonsters 1 // Barrels respawn after being blown up -- only works in non-deathmatch game modes if "alwaysapplydmflags" is true! SV_BarrelRespawn 1 // Kill anyone that tries to exit from the map SV_NoExit 1 // set fraglimit to proceed to next map fraglimit 20 // set timelimit to proceed to next map timelimit 15