// Force Skulltag to use the dmflags we want; don't set any defaults. sv_defaultdmflags 0 // Reset the compat flags. compatflags 0 compatflags2 0 zacompatflags 0 // Make sure that we don't display launcher queries in the window. // (Otherwise, logfiles will get HUGE!) sv_showlauncherqueries false // Set the skill level. 0 = I'm too young to die, 4 = Nightmare skill 3 // This CVar allows the ability for the clients to send an e-mail to the administrator of the server. sv_hostemail '' // Sets a website which defines a website for this server. Launchers will use this field as the primary download location for any PWADs they do not have. However, this only works if the website features direct download links for WADs; upload services such as SpeedyShare and FileFront do not and the clients must manually download the required files from them. sv_website '' // The password string clients must give to the server if they desire to connect. This only is meaningful if sv_forcepassword is set. //sv_password 1234567890 //sv_forcepassword 1 // The join password string the clients must supply in order to join the game. Enforced by sv_forcejoinpassword. //sv_joinpasswort '' //sv_forcejoinpassword false // Defines a password for RCON access on the server. Clients on the game server may use the send_password command to login to RCON and specialized rcon utility programs can also login to the server and control it remotely. If set to an empty string, RCON is disabled and the server can only be controlled from the server console. sv_rconpassword 1234567890 // do not broascast to lan sv_broadcast 0 // update master server sv_updatemaster 1 // If a logfile with the exact same name is present, the server will merely add into the log file without over writing the previous logfile. sv_logfile_append 1 // When generating a new log file, the server will append the time and date to the end of the logfile name. sv_logfilenametimestamp 0 // The server logfile is written containing time stamps at every new line. This does not affect the server console. sv_logfiletimestamp 1 // The current date will be prepended to the per-line timestamp of the logfile in the format of "YY:MM:DD". sv_logfiletimestamp_usedate 1 // All chat messages within the server console contain a 'CHAT' tag before the typed message from the clients. This can be very useful for reading the logfiles or for making bots that parse chat messages. sv_markchatlines 1 // When true, the server console will contain a timestamp for all messages within the server console. sv_timestamp 1 //Normally, some dmflags are only used in deathmatch. If alwaysapplydmflags is 1, then they will also be used in single-player and co-op games. alwaysapplydmflags 1 // The server only allows this many clients to connect to the server. If the server is full, any new clients will not be able to connect. sv_maxclients 8 // This many players can join the game, the rest are forced to spectate. Compare sv_maxclients. The same logic for the default also applies. sv_maxplayers 8 // Allow players to crouch regardless of the NoCrouch flag on the MAPINFO lump. sv_allowcrouch 1 // Set this to true to explicitly allow freelooking, even if the map's definition in MAPINFO disables it. If false, freelooking is still possible if it isn't forbidden by the map. This can be overridden by sv_nofreelook, and both variables at once can be manipulated with sv_freelook. //sv_allowfreelook 1 // This combines sv_nofreelook and sv_allowfreelook in a single variable. Possible values are 0 (default), 1 (force disallowing) and 2 (force allowing). sv_freelook 2 // Set this to true to explicitly allow jumping, even if the map's definition in MAPINFO disables it. If false, jumping is still possible if it isn't forbidden by the map. This can be overridden by sv_nojump, and both variables at once can be manipulated with sv_jump. sv_allowjump 1 // When true, items will respawn after they have been picked up. sv_itemrespawn true // When true, items with the INVENTORY.BIGPOWERUP flag such as Doom's invulnerability sphere and blur sphere will be able to respawn like regular items. sv_respawnsuper true // When this is set to true, the 'medals' feature will be disabled and will not be displayed nor upkept within the game. SV_NoMedals false